Skills in Roll 4 saves are pretty straight forward.
Where background is triggered by the target, or location, or means of the action, skills are representative of the action itself.
There are 8 total skills.
6 of the skills are broad. For example, Move includes running, jumping, flying, as well as moving stealthily. The point is that the PC is Moving from point A to point B, and there might be a consequence for it.
2 of the skills are narrow; specifically, Skirmish and Attune. The reason is that these are the more powerful combat skills. And by giving a combat skill additional uses in a game, it begins to become overpowered.
Consider Dexterity in OGL games. It gives a boost to defense, is used in attacks with certain weapons, and it is used for fine and gross motor skills such as pick pockets and stealth respectively. For an adventure game, this gives a lot of power to Dexterity heavy PCs.
Character Creation
In character creation, the player can simply pick 2 skills they like, or roll d8 twice to generate 2 random skills.
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