Rules
I am reworking the rules for the vanilla fantasy setting. Some of the heritage abilities are a bit lack luster. My First reaction was to simply assign each of the 10 heritages one of the 10 spell types.
Then I was reading through Errant. And this is a big problem for me. I'll read a new system, and be inspired from it, and want to incorporate something from it into my current project.
So Errant breaks the heritages into 4 Ancestries. There are examples of which species fit into which groups (Dwarves and Orcs for the Tough Ancestry).
Each of the 4 Ancestries then gives a Once per Session ability. This means Dwarves and Orcs will have the same ability to avoid being reduced to 0hp once per session.
It is so elegant.
So yeah, now I am thinking of how I can rework my heritages into 3 or 4 basic categories.
Podcast
Probably some time after Episode 6, I'm going to try my hand at giving the Podcast a video component.
My current plan for the flow will be
- Record using Zoom (Assuming I can get my USB mic to record with a high enough gain.)
- Upload the video to Youtube.
- Run the audio through noise reduction if needed.
- Upload to Anchor and add Background Music.
- Publish as a Podcast.
- To hear Roll 4 Saves in Action, visit https://anchor.fm/roll4saves, search for it on the podcatcher of your choice, or follow the links in the side menu.
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- Questions and Comments are best left at roll4saves@gmail.com
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